Saturday, August 29, 2020

Battle Royale: Manga vs Film

Battle Royale: Manga vs Film


I love Battle Royale. I must have read the manga at least three times.
I have recently watched the movie and I could not help but notice lots of differences.

I can't see any major lists of the difference between the two versions.
Here's my checklist of everything different between the manga and the live-action film.

WARNING: unmarked plot spoilers for both the manga and the film.

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Chapter #1

* the film doesn't really overtly state that it is a fascist dictatorship
* the annual battle royale is called The Program in the manga, but in the film it is called the BR Act
* no opening scene with Shuya and Yoshitoki in the film
* Mai, the winner of a season of battle royale, was the previous year's winner in the film but in the manga she was a winner from years ago, when Shuya and Yoshitoki were young
* Ryoko Anno, caretaker of the orphanage, makes no appearance in the film
* the orphanage looks like traditional Japanese housing in the manga, whereas in the film it looks like an apartment or something
* the film doesn't show the students of Class B in the lives, likely due to time constraints. More proof we needed an anime of this manga, not a movie.
* Shogo Kawada is in Class B as a transfer student in the manga. In the film he is intentionally held back so he can 'compete' again in another battle royale
* Hiroki Sugimura is a martial arts fighter in the manga. In the film we never see him in action, nor does he possess the toned body
* Hiroki Sugimura is Boy #15 in the manga, even though that number is used by Shuya Nanahara. Oops. The film has his correct number of #11.
* Kazuo Kiriyama is a student of Class B in the manga. In the film he voluntarily signed up for the game
* Kazuo Kiriyama also looks different. In the manga he has long combed-back black hair, whereas in the film he has an red-orange tinge to his frizzy black hair
* Kazuo Kiriyama is in a gang in the manga. I don't think this gang even shows up in the film. I mean, they gang members are together but are barely developed. You wouldn't even know they were a gang unless you had read the manga or had prior knowledge
* Mitsuko Souma uses her sexual appeal to charm men to do her bidding in the manga. We don't see any of this in the film.
* the scene where Yoshitoki tells Shuya he has a crush on Noriko Nakagawa takes place in the playground in the manga, and their orphanage bedroom in the film
* Shuya sings as he plays his guitar in the manga but only practices it in the film
* the teacher, Masao Hayashida, is on the bus in the film
* photos are taken by the girls on the bus during the film, which does not happen in the manga
* on the bus, the students are gassed to sleep as the bus goes through a tunnel in the film, but in the manga the gassing takes place on the open road
* Shogo Kawada is present and as such recognises the situation. He is absent on the bus in the film
* Shuya gets up and is struck down by a bus attendant in a gas mask in the film. In the manga Shuya simply falls asleep and wakes up in the class room
* the film shows the military a lot more than in the manga
* Yonemi Kamon is the administrator of the battle royale in the manga and works for the government. Kitano is the administrator in the film and is a teacher the class previously had
* the administrator is already in the classroom when the students wake up, but in the film he makes a dramatic entrance through the door
* Yonemi Kamon looks like a fully grown Yutaka Seto, whereas Kitano is goddamn Takeshi Kitano

--

Chapter 2:

* Yonemi Kamon is more jovial and smiles more than his film counterpart Kitano
* a lot of students stand up to question things in the film, but in the manga only class president Kyoichi Motobuchi stands up at first
* the deceased teacher, Masao Hayashida, is introduced in a body bag in the manga and on a stretcher in the film
* Yoshitoki stands up to ask about his caregiver in the manga, which does not happen in the film
* because the caretaker Ryoko Anno is absent in the film, we don't get a lovely scene of her being raped with her tongue cut off.
* the first student to die in the film is Fumiyo Fujiyoshi. The first student to die in the manga is Yoshitoki Kuninobu
* Yoshitoki Kuninobu is killed by gunfire in the manga, but is killed by his collar exploding in the film
* Yoshitoki's collar exploding is the only collar to explode in the film (if you don't count gunfire setting one off)
* * the second student to die in the film is Yoshitoki Kuninobu. The second student to die in the manga is Fumiyo Fujiyoshi. Yeah, a complete reversal.
* everyone gets away from the administrator out of fear in the film, but in the manga they all stay in their seats

--

Chapter 3:

* Noriko Nakagawa is shot in the leg for leaving her seat to be at Yoshitoki's side; in the film she is injured during the game
* Shuya charges at the administrator but is stopped by Shinji Mimura in the manga, and by other students holding him down in the film

--

Chapter 4:

* an instructional video is played for the class in the film; in the manga, the administrator tells everyone the rules and makes them write lines

--

Chapter 5:

* the island they play on is Okishima in the manga but undisclosed in the film
* the administator warns gives more info on the island in the manga than the instructional video in the film does
* the backstory of the island is explained in the manga; in the film it is assumed that the island was abandoned/deserted and its population not forced off
* one of the rules of the battle royale is that if 24 hours pass without an elimination, all the collars will detonate. This rule is exclaimed in manga but I don't think it is mentioned in the film
* one rule of the game that is exclusive to the film is the three day limit for the game
* in the manga the students leave at two minute intervals. No such intervals in the film
* the student's bags are with them in the class in the manga; in the film they are given them, along with their survival bag, when they are departing the building
* the hallways are absent of soldiers in the manga
* Mayumi Tendo talks in the film; she has no lines in the manga.

--

Chapter 6:

* Shuya talks to Akamatsu and lays down his bag in the manga; in the film Akamatsu just shoots his crossbow at Shuya
* no backstory of Akamatsu being a friendly guy in the film
* Akamatsu attacks in different places: in the manga he is on a ledge above the door's entrance, but in the film he is on a nearby hill
* Shuya throws a rock or something at Akamatsu in the film but in the manga he throws a nearby bolt
* Shuya's attack on Akamatsu knocks him unconscious in the manga but in the film it merely knocks him off balance to roll down the hill

--

Chapter 7:

* Shuya and Noriko stop to catch their breath in different places between the mediums: in the manga they stop in the forest, whereas in the film they stop in a cave by the beach
* Shuya's weapon is an army knife in the manga, and a pot lid in the film
* Noriko's weapon is a boomerang in the manga, and binoculars in the film
* Shuya disinfects Noriko's leg wound with alcohol he brought with him in the manga. In the anime he has no alcohol, and doesn't douse the wound with water either
* Shuya states that it was Yoshitoki who taught him guitar in the film, but I don't think he states this in the manga
* Noriko mentions her cookies in the film, followed by Kitano eating them. This scene does not happen in the manga
* Yoshio Akamatsu is killed in the manga by an ambush by Kazushi Niida, whereas in the film Kazushi asks if the crossbow is Akamatsu's and then shoots down Akamatsu when he charges at him
* the Akamatsu death scene happens in a different order between the mediums; in the film he is killed right after Shuya and Noriko run off, but in the manga he is killed after the scene where Shuya and Noriko stop to relax and talk

--

Chapter 8:

* different scene order than the film: Megumi Eto has her scene with Mitsuko Souma after the previous scene, whereas in the film it has Kazuo Kiriyama's first killing scene
* Megumi Eto's weapon in the manga is a little knife, whereas in the film it is a stun gun
* Megumi's hobby of taking photographs is not brought up in the film
* Megumi has a crush on Shuya Nanahara in the manga and on Shinji Mimura in the film
* Megumi and Mitsuko have a tear-filled embrace in the manga, which is absent in the film
* the cause for the killing is different between the mediums: in the manga Mitsuko hugs Megumi to cut the back of her neck, and in the film she tries to steal Megumi's stun gun off her and eventually pins her down
* as such, Megumi doesn't know of Mitsuko's betrayal in the manga (because she dies quickly) but in the film she quickly sees Mitsuko's ulterior motive
* Mistuko backstabs Megumi with a single slice to the back of the neck; in the film the cut is more slow and prolonged
* as such, Mitsuko gives Megumi a little speech as she kills her
* Mitsuko states that she found Yoshimi Yahagi and Yoji Kuramoto's corpses in the film; in the manga they are both killed by Mitsuko in their own scene together
* thus, Yoshimi Yahagi and Yoji Kuramoto's roles in the film are diminished to just an appearance, losing their little love story
* Yonemi Kamon is told of the killing in the manga. His film counterpart makes no appearance at this point

--

Chapter 9:

* different scene order than the film: Kazuo Kiriyama has his first big scene here in the manga, whereas in the film it is the dawn of the next day for the first report
* Kazuo Kiriyama tells his gang to meet him at a certain spot in the manga, but since he is a volunteer guest in the film he just happens to run into said gang
* Mitsuru Numai has his backstory scenes in the manga but not in the film
* Kazuo Kiriyama's weapon in the manga is a knife, whereas in the film he has a paper fan
* Mitsuru Numai's weapon in the manga is a 9mm, whereas in the film he has a Colt .357

--

Chapter 10:

* again, no backstory scenes in the film as like in the manga
* Kazuo Kiriyama's partaking of the battle royale is by chance in the manga (he flipped a coin) and by volunteer in the film (since he did join the program voluntarily)
* Hiroshi Kuronaga, Ryuhei Sasagawa, and Izumi Kanai are already dead by the time Mitsuru meets up at the spot in the manga; in the film they all are alive until Kiriyama has his way
* Mitsuru Numai is the last survivor of the gang in the manga, whereas the last survivor of the group is Izumi Kanai
* Izumi Kanai was a part of the group in the film, but in the original manga she was dragged there by Ryuhei and Hiroshi for a 'pink party' (aka rape)
* Izumi Kanai has no dialogue in this scene in the manga (she does get lines in a flashback), whereas in the film she talks and pleads for her life
* Hiroshi Kuronaga and Ryuhei Sasagawa die from having their throats slit in the manga, and by shooting in the film
* Hiroshi Kuronaga lacks his glasses in the film
* Ryuhei Sasagawa is blonde in the manga but black in the film
* Kazuo Kiriyama gets the Uzi off Ryuhei Sasagawa differently between the mediums: he gets it offscreen from Sasagawa's corpse in the manga, but in the film he wrestles it off Sasagawa while he is still alive
* Kazuo picks up a Nunchaku from the battle scene in the film; in the manga he does not, as the Nunchaku owner is Mayumi Tendo, the first victim of the battle royale
* Kazou picks up hand grenades and keeps those in the film; he doesn't in the manga as the hand grenades are owned by Yumiko Kusaka, which he gets from her bag later on
* Sho Tsukioka is one of the gang members killed at the scene in the film, but in the manga Sho Tsukioka misses the fateful meeting and thus survives for much longer

--

Chapter 11:

* Kazuhiko Yamamoto's weapon in the manga is a Colt .357, whereas in the film his weapon is a headband (lol)
* the backstory with Yamamoto buying Sakura Ogawa her pretty purse is absent in the film
* Kazuhiko Yamamoto and Sakura Ogawa sit on the cliff's edge in the manga but are always standing by the cliff's edge in the film
* the love couple tip themselves off the cliff in the manga bur they jump off it in the film
* their motive for mutual suicide is different: in the manga they hear someone approach behind them and take the plunge, but in the film they jump due to not wanting to take part
* in the manga Yamamoto takes the lead when falling, but in the film Ogawa leads (she pretty much drags him off with her)
* Index 1.2 of the manga states that rock music, as well as foreign pop culture, is forbidden. The film version does not mention this I think.

--

Chapter 12:

* scenes once again out of order: the manga has Shuya and Noriko waking up at the dawn of the next day, but in the movie the next scene is Mitsuko and Megumi
* Shuya and Noriko are woken up by the music blaring for the loudspeaker reports in the film, but in the manga Shuya waits for Noriko to wake up
* Tatsumichi Oki attacks Shuya and Noriko as they are walking in the film, and as they are sitting in the manga
* the kitten does not appear in the film
* Shuya tackles Tatsumichi off a cliff in the manga but in the film he tackles him down a hill
* Shuya is injured and has his eyes closed for a moment in the manga but in the film he is uninjured and aware
* Tatsumichi is dead when Shuya comes to in the manga, but in the film Tatsumichi is still alive just before he dies of his wound
* Tatsumichi Oki dies via hatchet to the face in the manga, and hatchet to the head in the film
* since Shuya is separated from Noriko in the manga, Kyoichi Motobuchi encounters him alone
* Kyoichi Motobuchi's dialogue is different: in the manga he talks about his father and "NO FAGGOTS!" but in the film he talks of surviving and going to a good school

--

Chapter 13:

* Kyoichi Motobuchi has his right arm shot off by Shogo Kawada's shotgun blast in the manga, which does not happen in the film
* Kawada asks to see Shuya and Noriko's weapons in the film, which they comply with; in the manga he asks them the same but they don't show them
* Shuya and Noriko tell Kawada of their plan for peace in the manga, which reminds Kawada of Keiko Onuki. This part of the scene does not happen in the film
* Kawada gives Shuya Motobuchi's pistol in the manga, but does not in the film
* Kawada alludes to Shuya and Noriko's potential love relationship in the manga, which I don't think happens in the film
* Shuya, Noriko, and Kawada form a pact in the manga. In the film they get distracted and don't form a pact yet

--

Chapter 14:

* Shuya's bizarre dream does not happen in the film
* Kawada sets up a trip alarm for the pact in the manga; in the film he has a trip alarm (though not made of wood) set up at his hideout
* the first report from the administrator over loudspeaker takes place at what looks like noon, whereas in the film the first report takes place at dawn
* the loudspeaker reports place music before the announcements in the film
* the danger zones are different
* Yukiko Kitano and Yumiko Kusaka have little moment by themselves before their big scene in the manga; in the film we see them already in action over the megaphone
* Kitano alludes to her crush on Shuya in the manga, which is never brought up (I don't think) for the film

--

Chapter 15:

* the scene of Kitano and Kusaka's flashbacks do not occur in the film
* Yukiko Kitano's weapon in the manga are darts, whereas her weapon in the film is the megaphone
* as such, this means that in the manga she just happened to find a megaphone off-screen, unlike the film in which the megaphone is her randomly assigned weapon
*  Yumiko Kusaka's weapon in the manga is hand grenades, whereas her weapon in the film is a katana

--

Chapter 16:

* Kitano and Kusaka call out to everyone from inside a lookout building in the manga, but in the film they're just at the top of a hill, not in a building
* Shuya tells the girls to run in the film, which he doesn't do in the manga
* Kitano and Kusaka have some final words to each other in the manga but not in the film
* Kazuo Kiriyama finishes the girls off with his pistol in the manga but uses his Uzi in the film
* both girls survive the final Uzi fire in the manga but in the film Yukiko Kitano dies first before Yumiko Kusaka is finished off
* Yumiko thinks that Kazuo is Shuya just before she is killed in the manga, but in the film she is in too much pain to open her eyes
* Yumiko Kusaka has her pained groans and death broadcast over megaphone in the film, but in the manga she is merely shot with no megaphone used
* both Kitano and Kusaka are killed by headshot in the manga but are killed via chest shots in the film

--

Chapter 17:

* different scene order: after the killing of Kitano and Kusaka, the manga has the scene of Kawada patching up Niroki, but in the film the noon report via loudspeaker scene plays
* Shogo Kawada reveals that he had previous competed in the battle royale but when he did so differs: in the manga he says it was last year, but in the film he says it was three years ago
* Kawada states that he went to Kobe Junior High, In the film I don't think it is stated if Kawada went to the same school
* Kawada also states that the injuries sustained from competing kept him back in school a year. Kawada in the film was intentionally kept back so he could compete again
* Yutaka Seto does not appear this soon in the movie as he does in the manga
* Kawada patches up Niroki in the manga, but in the film he carries her to a building where Kawada happens to be

--

Chapter 18:

* Yonemi Kamon listens in on the pact's conversation in the manga; Kitano doesn't until much later when it is revealed that the collars have microphones in them
* Yonemi Kamon eats a burger; in the film Kitano only eats  Noriko's cookies
* The administrator does some betting with the soldiers in the manga, where they go over some of the strong contenders; in the film no such talk occurs
* Yutaka Seto meets up with Shinji Mimura by happenstance in the manga; in the film the two of them, as well as the other conspirators, are already together when we see them

--

Chapter 19:

* scene difference: in the manga we get Yoshimi Yahagi's backstory, but in the movie the scene between Mitsuko Souma and Hirono Shimizu
* Hirono and Mitsuko were not on good terms in the film, but in the manga they were friends (in a criminal band of sisters kind of way)
* the reason for Hirono's distrust of Mitsuko differs: in the manga it is because Mitsuko kept pressure her into committing crime, whereas in the film it is revealed that Mitsuko stole Hirono's boyfriend
* Hirono Shimizu had spiked hair in the manga, which sadly did not carry over into the film
* Hirono is killed Mitsuko in the film; in the manga Hirono is killed much later on by Toshinori Oda
* Yoshimi Yahagi and Yoji Kuramoto never meet up in the film, as they had already hung themselves
* Yoshimi and Yoji have a flashback scene in the manga, which does not transpire in the film

--

Chapter 20:

* scene difference: Yoshimi and Yoji have their emotional scene, but in the film the next scene is Kawada patching up Noriko in his hideout building
* Yoshimi and Yoji have a tense moment on the verge of homicide in the manga, but in the film they suicide together as a couple
* Yoji is shot dead in the head by Mitsuko in the manga; in the film his death is by suicide via hanging

--

Chapter 21:

* Yoshimi is shot dead in the head by Mitsuko in the manga; in the film her death is by suicide via hanging
* Shinji Mimura starts the hacking in the forest in the manga; in the film he starts the hacking in the building his group hide in
* Yutaka Seto talks about his crush on Fumiyo Fujiyoshi in the manga; not too sure this crush revelation is revealed in the film

--

Chapter 22:

* Shinji Mimura's flashback with his uncle does not happen in the film
* Mimura's talk of hacking the government networks is overheard via the collars in the manga, but in the film he discovers the microphone in the collars and thus silently hacks said networks
* Mimura's hacking code is called The Third Man in the film, but in the manga it is a simple embedded worm with no name given to it
* Yutaka, Ijima, and Mimura are present in this scene in the film, but in the manga only Yutaka and Mimura are present
* Shinji Mimura has the plan for the bomb in this scene in the film, but in the manga he comes up with the idea later

--

Chapter 23:

* Shinji Mimura is constantly typing out his code in the film, but in the manga he lets the worm do all the work
* Shinji's hacking attempt fails in the manga due to him talking too much, but in the film his silent hacking enables him to succeed in hacking
* the administrator sees to it that Shinji's uncle is arrested. I'm pretty sure this doesn't happen in the film
* the first scene to focus on Hiroki Sugimura in the manga is him finding the corpse of Megumi Eto; in the film his first scene is him running into Shinji's band of friends

--

Chapter 24:
* Hiroki Sugimura is almost taken out by a danger zone in the manga, but he is in no such danger zone situations in the film
* Hiroki is searching for Takako Chigusa, We learn this from Yonemi Kamon in the manga, and from Shinji Mimura in the film
* Takako Chigusa has a daydream sequence with Hiroki Sugimura in the film, which does not happen in the manga
* Takako rests at a temple and Kazushi Niida walks in on her in the film; in the manga Takako is in the forest and runs into Kazushi
* Niida tries to force Takako with his crossbow to strip naked in the manga; in the film he kindly asks to bang her
* Niida is scared of Takako in the film, but not so much in the manga
* Takako throws a rock at Niida and runs for it
* Takako is shot in the leg in the manga but in the film the bolt misses her, merely cutting her face
* Niida gets out some nanchakus in the manga, but in the film the nanchakus are left abandoned at the battle scene Kazuo caused in his first scene
* Takako's weapon in the manga is an icepick, but in the film her weapon is a switchblade

--

Chapter 25:
* Takako and Niida's battle is one-sided in Niida's favour in the manga, but in the film it is one-sided in Takako's favour
* Niida runs from Takako in the film, to which she catches up to the her. In the manga they stay and fight one another
* in the film Takako pins down Niida to stab him, but in the manga Niida pins down Takako to punch her
* Takako has a flashback about the meaning of her nickname 'robo-bitch' in the manga. In the film no flashbacks or indication of such a nickname are known
* the flashback reveals that Hiroki Sugimura taps his nose when at a loss for words. In the film I don't think Hiroki Sugimura ever taps his nose
* Takako wounds Niida's eye via jamming her thumb in it
* the character index at the end of the chapter states that Shogo Kawada cannot be allowed to win a second time; I don't think that 'rule' is hinted at or used in the film version

--

Chapter 26:

* Takako kicks Niida in the balls in the manga; in the film she stabs him in the balls
* Takako lets Nidda walk away alive in the manga; in the film she just kills him
* Takako runs and gets stabbed in the shoulder in the manga
* Takako kills Niida in the manga via tripping him up so he falls and lands on an upward-pointing arrow; in the film Takako kills Niida by stabbing him in the heart
* Takako is very soon shot and killed by Mitsuko in the manga soon after surviving; in the film Takako spots Mitsuko and runs whilst being shot at
* thus, Takako is aware of Mitsuko in the film but is not aware of her in the manga
* Takako survives her gunshot wounds long enough to make it a quiet isolated spot in the film; in the manga she dies instantly

--

Chapter 27:

* the chapter starts off with the administrator reading off the report and recent deaths; in the film the administrator doesn't do the report until after Takako dies
* Takako dies next to Hiroki by a building (temple?) in the film, but in the mangas she is carried by Hiroki into another part of the forest
* the flashback scene with Takako and Hiroki as children does not occur in the film
* Takako tells Hiroki that Mitsuko shot her in the manga; in the film she never tells him who shot her

--

Chapter 28:

* Noriko develops an leg infection in the manga; not too sure this happens in the manga
* Kawada and Shuuya plan to take Noriko to the infirmary in the manga; I don't think there is even an infirmary in the film
* scene order differences: Kawada nurses Noriko in the manga, but in the film it is night time and Kawada tells Noriko and Shuya his previous Battle Royale experience
* Kaori Minami's scene where she shoots a kitten does not occur in the film (thank god)
* Kaori's obsession with pop idol Junya Kenzaki is not stated in the film
* nor is Kaori's insecurity with her acne (likely because she got demoted to just an extra i.e. a corpse)

--

Chapter 29:

* Kawada's flashback with Keiko Onuki and his father does not transpire in the film
* the flashback reveals the strain the friendship of Kawada and Keiko; in the film all we see of them is a love couple with no strain
* Shuya takes Noriko to the infirmary by himself in the manga; in the film they never go alone with Kawada and not to the infirmary
* Shuya goes to check out gunfire and sees Kaori and Hirono having a shootout in the manga; by this point in the film Hirono has been killed by Mitsuko, and Kaori dies later on offscreen
* totally different scene in the film: Shuya, Niroki, and Kawada stay in their building. Kazuo kills Oda with a sword, stuffs a live grenade in the severed head, and uses that to flush out the pact

--

Chapter 30:

* Shuya's talk with Hirono and Kaori never happens in the film since they appear and die in different scenes at different times in the film
* Kawada saves Shuya by shooting Kaori in the manga; in the film the only time Kawada has saved Shuya's life like this was when he shot Kyoichi Motobuchi

--

Chapter 31:

* the pact make it to the infirmary and Kawada cooks rice in the manga; in the film they pact stay put and Kawada cooks the rice
* Kawada states that his father was a chef in the film, but in the manga he makes no such comment
* Kawada and Shuya talk about Yoshitoki's crush on Noriko and she overhears in the manga; in the film this topic is not brought up
* Kawada's flashback of his battle royale class with Keiko Onuki occurs at this point in the film but occurs later on in the manga

--

Chapter 32:

* Shinji actually sees the microphone in the collars in the film, but in the manga he assumes that the collars are bugged
* Shinji tells Yutaka the plan to make the bomb in the manga, but in the film he gives Yutaka and Keita Iijima the bomb ingredients list without telling them the plan for them
* Shinji and Yutaka talk to each other with written text in the manga, but in the film only Shinji talks with text (the others nod and talk out-loud)
* Shinji's flashback scene with his uncle's funeral and his aunt does not happen in the film
* Shinji has his late uncle's ignition for an improvised bomb in the manga, but in the film he has no such ignition device

--

Chapter 33:

* Yutaka Seto's flashback scene does not occur in the film
* Shinji's plan to blow up the school building in the manga is with a rope and pulley; in the film the method of delivery is by loading a truck with explosives and drive it into the school
* the only ingredients Shinji needs in the manga is gasoline and fertiliser; in the film he needs fertiliser, pesticide, charcoal, sulphur, and kerosene
* that's because in the film Shinji and the gang are making Molotov cocktails as well as the bomb, whereas in the manga they are just making the bomb and rope + pulley

--

Chapter 34:

* scene order difference: by this point in the movie Kazou has chased Shuya off a cliff, starting the lighthouse scene, but in the manga we get Sho Tsukioka's big scene
* Sho is a very camp homosexual in the manga, but in the film it is never brought up and he doesn't even look gay at all (no 50's greaser delinquent hair)
* he doesn't act gay at all in the film either
* in the film Sho only appears in the class briefing and as a corpse at Kazuo's first combat scene, so his scene in the manga doesn't happen
* Sho Tsukioka's flashback scene doesn't occur in the film (thank god)
* the constant index at the end of the chapter states that Kazuo Kiriyama's designated weapon was the sub-machine gun, but his designated weapon in the film was a war fan; he got the sub-machine gun from Ryuhei Sasagawa

--

Chapter 35:

* as this is a part of Sho Tsukioka's scene in the manga, this scene does not occur in the film
* Sho Tsukioka's death in the manga is by collar exploding his gay head off; in the film he is killed by Kazuo's machine gun in the massacre
* the collar kills by blowing the head off in the manga, but in the film the collar more like explodes the neck, causing death by blood loss

--

Chapter 36:

* Noriko's dream scene does not happen in the film
* Hirono's plan, resolve, and quest for water does not occur in the film
* the pact are forced out of their resting spot for the different reasons; in the manga it is because where they are becomes a danger zone, but in the film they are flushed out by Kazuo Kiriyama

--

Chapter 37:

* Hirono Shimizu's encounter with Toshinori Oda does not occur in the film, as Hirono's only major scene is with Mitsuko Souma
* Toshinori Oda is ridiculed and mocked for being an ugly 'frog boy' in the manga; in the film no such insults are hurled at him (nor any implication that he is ugly)
* Hirono Shimizu's death of drowning in the well does not happen in the film, as Hirono is fatally shot by Mitsuko
* Hirono's death scene occurs at different times in their respective mediums: in the manga she dies around 30% during the novel, but in the movie she dies around 37% of the way through
* Hirono's death scene occurs at nighttime in the manga, but it occurs at daytime in the film
* Toshinori reveals his bulletproof vest after being shot by Kazuo Kiriyama's machine gun in the film, but in the manga he reveals it after being shot by Hirono's Smith & Wesson
* Toshinori does not die in his first scene in the manga as he does in the film

--

Chapter 38:

* Shinji Mimura's bomb plans move to a agriculture shop in the manga, but in the film it is all made entirely in the building they are housed in
* since the bomb delivery system is different between the manga and the film, the ingredients required list is also different
* the bomb gets a name in the manga (Fumiyo's Revenge) but in the film the bomb is unnamed
* the bomb delivery scheme is implemented by using balloons to float a cable system above the school and deliver the bomb to the school; in the film the bomb delivery mechanism is simply drive a vehicle loaded with explosives and Molotovs
* Shinji Mimura and Yutaka Seto have some tension in this scene, but in the film they don't really have any tension (other than disbelief at having to get all the ingredients)

--

Chapter 39:

* this entire scene does not occur in the film, as the bomb delivery system is different
* Shinji Mimura and Yutaka Seto are never in the forest together in the film (I think)
* Shuya and Kawada have coffee and tea in the manga; in the film they drink no beverages together

--

Chapter 40:

* Hiroki Sugimura runs into Shuya's pact in the manga; in the film he doesn't meet them
* everyone jokes about how gullible and naive Shuya is in the manga; not too sure they do this in the film

--

Chapter 41:

* Hiroki Sugimura's flashback does not occur in the film
* Hiroki and Shuya have had history together, as reveal in the manga flashback; in the film we are not told in any manner that they are even friends

--

Chapter 42:

* Hiroki tells Shuya's gang about his quest in the manga; in the film he tells Shinji's gang
* Kawada guesses that Hiroki has a collar tracking device in the manga; in the film Hiroki doesn't reveal it to anyone

--

Chapter 43:

* Shuya's pact encounters Kazuo Kiriyama in an open field in the manga; in the film their conflict happens in Kawada's safehouse
* Kazuo had just killed Toshinori Oda before engaging on the pact in the film
* Kazuo throws two grenades at the pact in the manga; in the film (I think) he throws two, one of which is wedged in Toshinori's decapitated head
* they don't know who is engaging them in the manga until Shuya sees his face, but in the film they quickly guess it is from his machine gun fire
* everyone shoots at Kazuo in the manga, but in the film only Shuya shoots at him as he is running away
* Shuya has an emotional moment upon recollecting the horrors Kazuo caused; in the film he is too scared and running to have an emotional moment

--

Chapter 44:

* Shuya stays behind to let Kawada and Noriko escape in the manga; in the film Shuya does to running to lure Kazuo away
* Kazuo chases Shuya through the forest in the manga but chases him across the cliffs in the film
* Shuya is shot in the manga; in the film I don't think he is hit by any bullets

--

Chapter 45:

* Shuya gives Kiriyama a speech in the manga; in the film no such speech occurs
* Shuya shoots at Kiriyama as he is reloading in the manga; in the film Shuya doesn't shoot him during that moment
* Hiroki Sugimura jumps into the battle to engage Kazuo in the manga; in the film Hiroki merely sees them on his collar-tracking device and does not engage

--

Chapter 46:

* Hiroki and Kazuo do not fight in the film, hell I don't think they are in any scenes together other than the class scenes
* Hiroki charges at Shuya and enables them to both go over the cliff in the manga; Shuya jumps off the cliff by himself in the film
* there is a 3am report from the administrator in the manga; no such loudspeaker report is done at 3am in the movie
* the lighthouse girls show up at the beach in the manga; in the film the first time we see the lighthouse girls is in the lighthouse (and class scenes if you want to be pedantic)
* Hiroki delivers Shuya to the lighthouse in the film, but in the manga the lighthouse girls find them first
* Yutaka Seto can't find one of the bomb components in the manga; in the film no one has lost anything
* this scene in the film is where Shinji reveals the bomb plans and his uncle; in the manga he did this ages ago

--

Chapter 47:

* Shinji's plan of what to do after blowing up the school is envision in the manga but never discussed in the film
* Keita Iijima encounters Shinji and Yutaka about here in the manga; in the film he is already a part of Shinji's group
* Keita found Shinji and Yutaka due to them using a flashlight; since nothing went missing in the film, no flashlight and discovery by someone happened
* Keita Iijima's assigned weapon in the manga is a kitchen knife, whereas his assigned weapon in the film is a jitte

--

Chapter 48:

* the flashback with Shinji and his uncle here does not occur in the film
* the flashback with Shinji and Keita does not occur in the film
* Shinji does not like Keita in the manga, but in the film they are established friends
* Keita is a dirty coward in the manga, but in the film he's more of a neutral character
* Shinji points his gun at Keita in the novel, which does not happen in the film

--

Chapter 49:

* Keita Iijima is shot and killed by Shinji Mimura in the manga; in the film he is shot and killed by Kazuo Kiriyama
* Keita was shot in the manga for being untrustworthy and for charging at Shinji; Keita is shot in the film because Kazuo is playing the battle royale
* as such, Keita is killed at a different times and thus has a different position between the mediums; in the manga he is 20th place, but in the film he is 5th place
* the shooter of Keita in the manga (Shinji) has remorse, whereas the shooter of Keita in the film (Kazuo) has no remorse
* Keita is shot and killed instantly in the manga; in the film Keita is alive long enough to say some final words
* Yutaka consoles Keita in the manga, but in the film it is Shinji who consoles Keita

--

Chapter 50:

* Shinji and Yutaka get into conflict here in the manga; in the film they don't have any conflict together (unless you count Shinji yelling at Yutaka and Keita to get the bomb ingredients)
* the basketball flashbacks don't occur in the film (hell, basketball probably isn't mentioned once in the film)

--

Chapter 51:

* Yutaka Seto is killed via gunshots to the head in the manga; in the film he is killed via gunshots to the chest
* Yutaka is killed at a different times and thus has a different position between the mediums; in the manga he is 19th place, but in the film he is 7th place
* Shinji is hurt in the first gun blast in the manga; in the film he doesn't start getting hit by bullets until his heroic sacrifice (the third volley of Kazuo's shots)
* Shinji has an emotional moment with Yutakas's body in the manga; in the film  he has the emotional moment with Keita's body
* Kazuo shoots Yutaka's head to confirm the kill in the manga; in the film he doesn't
* in the film Shinji's gang is shot at after their hacking the system was a success; in the manga the hack failed
* the explosives were complete and ready in the film, but in the manga the bomb still needed to be set up

--

Chapter 52:

* Shinji is shot in the foot in the manga; in the film he is only shot in the back
* Shiji shoots at Kazuo in this scene in the film, but he doesn't in the manga
* the bomb is detonated by flicking the detonation switch in the manga, but in the film it is whacked via pistol whip
* as such, the bomb is timed in the manga but instantaneous in the film
* the bomb detonates inside the agricultural building in the manga, whereas in the film it explodes outside the building
* Shinji runs and jumps away from the bomb in the manga, but in the film, since the bomb explodes immediately, he is killed in the explosion immediately
* Kazuo has no time to react to the bomb in the manga, whereas in the film he jumps away from it
* in the character bio at the end of the chapter of the manga, Sho Tsukioka is noted as NOT to leave the island, referencing his sexual deviance (homosexuality); again, in the film he is never noted or alluded to as gay, and as such this Sexual Deviancy Act is nonexistent

--

Chapter 53:

* many contestants bare witness to the bomb's explosion in the manga, but none of these contestants witness it in the film as they are already dead by this point
* Kazuo Kiriyama survives the bomb explosion in the manga by taking cover in a vehicle; in the film he is caught in the explosion and barely survives
* as such, Kazuo emerges from the explosion intact in the manga, whereas in the film he is blinded and badly hurt
* Shuya, Noriko, and Kawada are together and pretty close to this location in the film, but at this point in the manga Noriko and Kawada are together, Shuya's whereabouts are still unknown, and none of them are close to this location

--

Chapter 54:

* Shinji Mimura is shot in the chest and frontal areas in the manga, whereas in the film he is only hit in the back
* Shinji lives long enough to get one final shot at Kazuo, but in the film he is facing away from Kazuo as he is shot, and final takes that final shot

--

Chapter 55:

* Shinji dies of gunshot wounds in the manga; in the film the cause of Shinji's death is explosion blast
* Shinji's death is caused by homicide in the manga but in the film it is caused by heroic suicide
* the administrator brings up a hacking incident against the government in the manga; in the manga I don't think this is brought up
* Hiroki Sugimura is in the lighthouse in the manga, but in the film Hiroki was never in the lighthouse
* Hiroki is talking to Yukio Utsumi in the manga, which doesn't happen in the film
* Hiroki is fletching wooden spearheads in the manga, which is never seen in the film
* Hiroki relays a message Yukio to pass on to Shuyga in the manga; no message is relayed to Shuya in the film (I think)

--

Chapter 56:

* Kawada fletches a bow and arrows in the manga, which he does not do in the film
* Kawada and Noriko's scenes take place in the forest, but in the film it looks like a temple
* their scenes take place at nighttime in the manga but daytime in the film
* in the film Noriko is sleeping in those scenes but she is awake in the manga
* Noriko has a dream of her and the administrator (Kitano) which does not happen in the manga
* Hiroki Sugimura encounters Mitsuko Souma in the manga, but they never encounter each other in the film

--

Chapter 57:

* Mitsuko shows off her slutty side in the manga, which I don't think she does in the film
* Mitsuko reveals her child abuse backstory in the manga, which is not explored or mentioned in the film
* she cuts Hiroki in the arm to escape; in the film Hiroki never suffers an arm injury like that
* she also gets juicy wet, which is something I wished happened in the film

--

Chapter 58:

* the scene with Tadakatsu Hatagami, Yuichiro Takiguchi, and Mitsuko Souma is quite different than the film. For one, in the film the guy's only appearance is their corpses
* as such, in the film Tadakatsu and Yuichiro are killed offscreen, circumstances unknown
* Tadakatsu and Yuichiro are killed in a building in the film, but in the forest in the manga
* Mitsuko plays the boys against each other, which she never does with anyone in the film

--

Chapter 59:

* Mitsuko and Yuichiro's conversation doesn't take place in the film
* likewise with Mitsuko and Yuichiro's conversation
* Mitsuko seducing Tadakatsu and Yuichiro happens onscreen, but in the film it is implied to have happened off-screen (since their corpses are naked and she's getting dressed)

--

Chapter 60:

* Tadakatsu Hatagami's flashback does not occur in the film
* Tadakatsu has had a major crush on Mitsuko in the manga, which is not mentioned in the film

--

Chapter 61:

* no cats appear in the film (thankfully)
* Tadakatsu and Yuichiro have conflict with each other in the manga, which is not present in the manga (as they are barely seen in the film and die off-screen)
* Tadakatsu accidentally shoots Yuichiro in the chest in the manga, which does not happen in the film

--

Chapter 62:

* Tadakatsu Hatagami is killed by Mitsuko Souma with her scythe onscreen; in the film he is killed offscreen with methods unknown (probably her scythe)
* Mitsuko sucks on Yuichiro's gunshot wound in the manga, which does not happen in the film
* Mitsuko also sucks on Yuichiro's dick after being reminded of her childhood sex abuse from her father, which again is not elaborated on in the film

--

Chapter 63:

* Mitsuko rapes Yuichiro as he lays dying. Wouldn't you want to see that in the film?
* more of Mitsuko's backstory is explored in the manga, but not in the film
* Yuichiro Takiguchi is killed in the manga by being stabbed in the face by Mitsuko Souma with her scythe as she rapes him; in the film Yuchiro's death happens offscreen and is ambiguous
* Yuichiro Takiguchi's death occurs at different times between the mediums; in the manga he finishes 16th place, but in the film he finishes 18th place

--

Chapter 64:

* different scene order: in the film the scene to follow Mitsuko and Yuichiro's deaths is Shuya in the lighthouse, but in the manga we get Hiroki vs Toshinori
* Hiroki Sugimura discovers the corpse of Hirono Shimizu in the well in the manga; in the film Hirono Shimizu dies in a building, not in a well, and Hiroki never finds her body
* Hiroki encounters Toshinori Oda here in the manga, but this scene doesn't occur in the film
* Toshinori Oda wears a motorcycle helmet in the manga, but in the film he wears a bicycle helmet
* that's also because in the film Toshinori rides a bike, which he does not do in the manga

--

Chapter 65:

* Toshinori Oda's backstory flashbacks do not occur in the film
* Toshinori comes from a rich family and has a superiority complex in the manga; none of this is mentioned or suggested in the film
* Hiroki breaks Toshinori's finger in the manga; Toshinori's finger doesn't get broken in the film
* Kazuo Kiriyama shows up at the scene in the manga; in the film Kazuo was chasing down Toshinori as he fled on bike

--

Chapter 66:

* the shootout with Hiroki and Kiriyama does not occur in the film
* Toshinori Oda successfully fakes being dead to ward of Kazuo (until he starts loudly boasting) in the film; in the manga intentionally fails at faking his death by coughing
* as such, Toshinori in the manga tries to lure Kazuo in to sneakily shoot him, whereas in the film he has no weapon and thus just wants Kazuo to lose interest and leave
* Toshinori Oda is killed in the manga by being shot in the balls by an Uzi, but in the film he is killed by decapitation with a katana
* Kazuo makes use of Toshinori's body in the film by using the severed head to house a grenade in its gob, but in the manga Kazuo simply thinks to himself and walks away
* Toshinori Oda is killed at different times between the mediums. In the manga he ends up at 15th place, but in the film ended up at 21st place
* as already stated before, this scene occurs earlier in the film, as Kazuo attacks the pact and gives chase to Shuya; in the manga Shuya is in the lighthouse by now

--

Chapter 67:

* Shuya Nanahara's dream scene does not occur in the film
* due to the different death scene order, the names of the eliminated that Yukie Utsumi tells Shuya is different
* okay fine, I'll tell you; in the manga the list is Keita, Yutaka, Yuichiro, Tadakatsu, Toshinori, and Shinji. In the film the list is Toshinori, Kaori, Mizuho, Takiguchi, and Hatagami.
* Kaori Minami and Mizuho Inada's deaths occur offscreen in the film
* Kaori Minami and Mizuho Inada's deaths also occur in different scenes at different times
* Kaori Minami ends up at 23rd place in the manga, but is 19th in the film
* Mizuho Inada ends up at 8th place in the manga, but is 20th in the film
* as previously mentioned, Mitsuko and Yuichiro's deaths happen off-screen in the film and at different times of the day (day instead of night)
* Yukie passes on Hiroki's message of Shinji and his guys waiting for Shuya in the film; this message is not passed on in the manga (wouldn't matter since Shinji and Yutaka are dead by this point)

--

Chaper 68:

* Yukie told Shuya that they are making a stew in the manga, but in the film they made spaghetti
* Yukie tells Shuya that Yuko Sakaki saw the Shuya vs Tatsumichi Oki scene in the film, but in the manga Yuko recounts that scene herself
* Yuko's flashback demonises Shuya to be a demon boy, but in the film the flashback is an undoctored clip of what happened
* Yukie's flashbacks of how the girls all came together does not occur in the film
* in Yukie's recount of her group's formation she mentions they came across other girls but couldn't accept them; in the film this is not mentioned or implied
* Yukie's crush on Shuya is much more pronounced and obvious in the manga
* Shuya sits up on his bed in the manga, but in the film he is too sore to lean up
* Yukie kisses Shuya in the manga, but does not in the film

--

Chapter 69:

* Yuko Sakaki is more talkative in the film and doesn't bite her finger
* all flashback scenes in this chapter (save for Yuko's twisted perspective of Shuya's actions) don't occur in the film
* Yuko seems to be more religious in the manga
* in the manga all the girls are in the kitchen room at once, but in the film they trickle in and aren't all there until the food is served
* Yuko is faster at preparing the food in the film
* all the girls sans Yuko is watching her serve the food before being distracted by other things in the manga; in the film none of them are watching her
* Yuka Nakagawa begins to take the bowl to Shuya before doing the taste test in the manga; in the film she immediately does the taste test after taking the bowl off Yuko
* Yuka does the taste test standing up in the manga, but in the film she does it sitting down at the table
* Yuka immediately vomits blood in the film, but in the manga she vomits her guts and then blood
* Yuka collapsing and inadvertently smashing the bowl alerts Shuya in the manga; in the film Shuya would not be alerted to the shenanigans until the gunfire

--

Chapter 70:

* Satomi Noda grabs her Uzi off a table to the side of the room in the manga; in the film the Uzi is on the main table, right next to the other girls
* Chisato Matsui successfully grabs her gun in the manga, but in the film she grabs her gun and is immediately shot
* Chisato is to the side of Satomi when she is shot in the manga, but in the film Chisato charges in the direction of Satomi
* Yukie Utsumi cradles Chisato's body in the manga, but not in the film
* Yukie immediately grabs Chisato's gun in the film, but in the manga she has her own gun and uses that
* Yukie shoots and strikes Satomi in the film, but in the film she is shot dead before she can fire a single bullet

--

Chapter 71:

* Haruka Tanizawa distracts Satomi in the manga but not in the film
* Satomi kills Yukie and Haruka quickly in the manga; in the film they aren't shot and thus they have a shoot out behind cover
* Yuka is hiding under a table in the film but in the manga she stands against a wall
* Satomi Noda is shot and killed by Haruka Tanizawa in the manga, and by Yukie Utsumi in the film
* Shuya busts through the door of his room in the manga, but in the film he can't open it until Yuka opens it for him

--

Chapter 72:

* the scene with Yuko Sakaki's family does not occur in the film
* the layout of the lighthouse is different between the mediums: in the manga there is a long hallway between Shuya's room and the kitchen, but in the film the kitchen is right by Shuya's room
* Yuko runs up the lighthouse stairs in the film, but in the manga he encounters her in the kitchen
* Yuko shoots at Shuya with the Uzi in the manga, but in the film she runs off and perishes without firing at Shuya

--

Chapter 73:

* Yuko is limping and swaying as she walks in the manga due to hitting her head, but in the film she moves at full speed, having sustained no injury
* Shuya only enters the kitchen once in the film, but in the manga he enters it a second time to avoid Yuko's uzi bullets
* Yuko fires at Shuya and is saved by him in the manga; in the film Yuko has jumped to her death by the time Shuya gets to the balcony of the lighthouse

--

Chapter 74:

* Yuko's backstory and terrible anxiety and religious upbringing is not mentioned in the film
* Shuya saves Yuko from falling but then she lets herself fall out of guilt, which doesn't happen in the film as she jumps first asks questions never
* Yuko confesses to Shuya and sees the light in the manga, but no redemption for her in the film adaption
* as such, the circumstances for Yuko's death are different between the mediums: fear makes her jump in the film, but guilt makes her let go in the manga
* Yuko appears to have ripped in half by her fall in the manga, but her corpse in the film looks more like just a broken neck
* Shuya shouts loudly at Yuko's body in the manga, but in the film he talks a lot quieter

--

Chapter 75:

* scene difference: in the manga Shuya has his emo moment in the lighthouse, but in the film the next scene is Kawada gathering supplies and then Noriko's dream scene
* Shuya arranges the girls' corpses and takes their weapons, something he doesn't do in the film (not even take their weapons)
* the flashback scenes do not occur in the film

--

Chapter 76:


* scene difference: in the manga Shuya has his emo moment outside the lighthouse, but in the film the next scene is Kawada gathering supplies and then Noriko's dream scene
* Shuya is walking just fine in the manga, but in the film he is limping and using a walking stick
* Shuya has flashbacks of the deceased in the manga, but in the film the flashbacks are of his father
* Mizuho Inada is in this scene in the manga, but her scene occurs much earlier in the film
* Mizuho fires at Shuya in the manga, but in the film the only person she attacks is Kaori Minami (off-screen)

--

Chapter 77:

* scene difference: in the manga Shuya has his emo moment at the agriculture building, but in the film the next scene is Kawada gathering supplies and then Noriko's dream scene
* Mizuho Inada's schizophrenia is revealed in the manga, but this isn't revealed in the film (if she even has it or not)
* Shuya discovers the bodies of Keita Iijima, Yutaka Seto, and Shinji Mimura in the manga, but in the film he never encounters their bodies

--

Chapter 78:

* scene difference: in the manga Shuya has his emo moment with Shinji's corpse, but in the film Noriko is having a dream scene with Kitano
* Kitano gets a call from his rude son in the film, which doesn't happen in the manga
* on that note, the administrator in the film has more family background than in the manga
* Noriko wakes up and is inspired to find Shuya in the film, but in the manga she stays sleeping until Shuya is by her side
* Shuya learns of Shinji's bomb here, but in the film he never learns of it, nor the hacking
* Shuya discovers Shinji's message scratched into the wall in the manga, but in the film Shinji left no message
* Shuya finds his way back to Noriko via Kawada's bird call whistle, whereas in the film Noriko just happened to run into Shuya
* Noriko encounters Mitsuko in this scene in the film, but I don't think they were ever in a non-class scene together in the manga
* Kitano makes an appearance here in the film, but in the manga the administrator never leaves the school building (save for the end)
* Shuya's flashbacks with his father reveal more about Shuya's family life than the manga version of Shuya does
* Kitano drew pictures of Shuya in the manga, which she never does in the film

--

Chapter 79:

* scene difference: in the manga Shuya has a scene with Kawada and Noriko, but in the film we get Hiroki Sugimura having finally found Kayoko Kotohiki
* the next time we see Shuya's pact in the film is at the 6pm announcements, and they are outside the forest rather than inside it
* Shuya told Kawada and Noriko about the lighthouse incident in the manga, but in the film is never brought up (though he presumably told them off-screen)
* Mizuho Inada is just in her bra and underwear in this scene in the manga, but in the film she is always fully clothed
* Mizuho Inada dies from Kazuo Kiriyama firing a single pistol bullet in her head in the manga; in the film she dies from being stabbed by Kaori Minami's pickaxe in the gut
* Mizuho also killed Kaori Minami in her film scene, so she has a kill count of 1 in the film but 0 in the manga
* Mizuho Inada dies at different times between the mediums: in the manga she is a 8th place, but in the film she ends up at 20th place

--

Chapter 80:

* Hiroki Sugimura hears the death announcements in the manga, but he's dead by this point in the film
* all the announced deaths were of females in the manga, but in the film Hiroki Sugimura is the sole male
* Mitsuko Souma is one of the announced dead in the film death announcements, but she hasn't died yet in the manga
* Hiroki's flashback scene does not occur in the film, hell his martial arts sensei does not exist in the film
* Kayoko Kotohiki's interest in flower-arranging is not mentioned or seen in the film
* Hiroki finds a kitten in the manga. As previously mentioned, no cats or any domestic pets are to be seen in the film
* Hiroki encounters Kayoko in the forest in the manga, whereas in the film he encounters her in a building
* it is raining in the film's version of Horiko and Kayoko's scene
* they both see each other at the same time in the manga, but in the film Kayoko sees Hiroki first
* Kayoko threatens Hiroki to back off in the manga, but in the film she just shoots him without a word

--

Chapter 81:

* Horoki references the kitten from the flashback in his speech to Kayoko in the manga, which obviously doesn't happen in the film as the kitten never existed
* Kayoko lowers her antagonism and becomes friendly with Horoki in the manga, but in the film: blap blap no crap
* Hiroki Sugimura is shot and killed by Kayoko Kotohiki in the film, but in the manga they team up
* Kayoko Kotohiki is shot and killed by Mitsuko Souma soon after she kills Horoki in the film
* Mitsuko Souma is shot and killed by Kazuo Kiriyama soon after she kills Kayoko in the film
* Kayoko starts to show a love interest in Horoki; in the film Horiko's love for Kayoko goes unrequited
* Horoki lights a campfire, as per Kawada's order; in the film he never lights one, and no one lights a fire for the purpose of a signal
* Kazuo sees the aforementioned campfire in the manga; in the film I don't think he ever sees something that attracts his interest, he just shows up

--

Chapter 82:

* scene difference: in the manga Shuya's pact see Horoki's signal fire, but in the film the 6pm broadcasts are placed
* thus, the film jumps ahead from noon-ish to evening
* Kayoko has a soft side in the manga but is not shown in the film
* the flashback of the guys in Phys Ed never occurs in the film
* Horiko's philosphy of never fighting anyone is not mentioned in the film (then again, he wasn't a martial artist in the film adaptation)
* Mitsuko also sees the signal fires; in the film she just followed Kayoko's gunshots (presumably)

--

Chapter 83:

* Hiroki and Kayoko's discussion of Kiriyama doesn't occur in the film because Kiriyama is a volunteer to the battle royale - not a fellow student of theirs - so they don't know anything about him
* Kazuo Kiriyama tracks down Hiroki and Kayoko through footprints and other environmental clues; in the film he simply follows the sounds of gunfire offscreen

--

Chapter 84:

* Hiroki's flashback with his dojo sensei discussing Kiriyama's gym antics never happens in the film
* Horiko exposes his true feelings for Kayoko just after they crossed a river; in the film he divulges his true feelings for her as he lays dying

--

Chapter 85:

* Kayoko teachs Hiroki about ki in the manga, which is never brought up in the film
* Kayoko's family backstory is revealed via flashback in the manga; her family is not mentioned in the film, nor does she get any flashback scenes

--

Chapter 86:

* Hiroki and Kazuo have a battle here in the manga; in the film they never have an encounter
* Hiroki sustains a hand injury here, which he never has in the film (his only injuries in the film are the blindness and the fatal gunshot wounds to his chest)
* Kazuo gets physically attacked in the manga, but if I recall Kazuo never gets physically with melee in the film

--

Chapter 87:

* Hiroki gets his left hand's fingers severed off and an arrow head in his left eye in the manga, injuries he never gets in the film

--

Chapter 88:

* Hiroki vomits from stress in the manga, which he doesn't do in the film (thankfully)
* Kayoko fires at Kazuo in the manga. She never fires at him in the film; in fact, the only person she fires at is Hiroki
* Kayoko misses her shots in the manga, but in the film she connects her shots

--

Chapter 89:

* Kazuo almost successful stabs Hiroki in the manga. In the film Hiroki is never in any danger from a possible stabbing or melee weapon
* another kitten shows up. No kitten are in the film
* Hiroki does a cool ki trick that stirs up some leaves. Again, no ki is mentioned or demonstrated in the film

--

Chapter 90:

* nothing here happens in the film (well duh, that applies to like the last ten chapters)
* I would mention their fight and Hiroki's impress attack on Kazuo, but as already mentioned they never have an encounter in the film, nor does Kazuo get into a melee fight with anyone

--

Chapter 91:

* the kind of fighting that Hiroki and Kazuo do is never replicated in the film by anyone

--

Chapter 92:

* Kazuo is shot in the arm in the manga; in the film the only gunfire shots that hit him is to his chest (though he wears body armour)
* Kazuo is shot in the chest by Hiroki here in the manga; in the film the only time Kazuo is shot in the chest is when he hunts down Shuya, who shoots at him fruitlessly
* Hiroki's last words to Kayoko in the manga is longer, as he mentions a Don Quixote book

--

Chapter 93:

* Kayoko Kotohiki is shot and killed by Kazuo Kiriyama in the manga, but in the film she is shot and killed by Mitsuko Souma
* Kayoko is shot in the head in the manga, but in the chest in the manga
* Kayoko knew her death was coming in the manga, but in the film her killer takes her by surprise
* Kayoko has some final words in the film (grieving over Hiroki), but in the manga she is silent (since we are seeing her death through Hiroki's eyes)
* Kayoko is killed before Hiroki in the manga. In the film, she is killed after Hiroki
* Kayoko Kotohiki's death position is different between the mediums: in the manga she is 7th place, but in the film she is 9th place
* Hiroki Sugimura is shot and killed by Kazuo Kiriyama in the manga, but in the film he is shot and killed by Kayoko Kotohiki
* Hiroki is shot in the head in the manga, but in the chest in the manga
* Hiroki instantly from a single bullet in the manga, but in the film he is shot several times and succumbs to blood loss
* Mitsuko Souma is shot and killed in this scene in the film, but in the manga her big scene comes later

--

Chapter 94:

* scene difference: in the film it is the 6pm announcements, but in the manga it is just after the previous scene and around noon-evening
* Mitsuka showers herself and masturbates in the manga. Sadly, this was not in the adaptation, by her or by any of the girls
* Kazuo heals his body in his own hideout in the manga. In the film he only gets hurt in his final scene and he has no hideout

--

Chapter 95:

* Shuya's pact talk about Kiriyama in this scene, but in the film they are on the move to Shinji Mimura's place.
* Shuya's pact talk about Mitsuko in this scene, but in the film she's dead
* Kazuo and Mitsuko have varying reactions to family photographs at their respective hideouts, which alludes to their mentality; never happens in the film, nor any kind of introspection into their family lives

--

Chapter 96:

* Mitsuko and Kazuo have an encounter at the courtyard of their building; in the film their encounter is IN a building, not outside
* Kazuo throws glass at Mitsuko, which he never does in the film

--

Chapter 97:

* Mitsuko tries to seduce Kazuo in the manga, but not in the film
* Mitsuko's series of flashbacks do not occur in the film
* Mitsuko doesn't try to attack Kazuo after getting shot, whereas in the film she kept going at him
* she only attacks Kazuo with her firearm in the manga, but in the fi;m she tries with her scythe and stun gun
* Kazuo shot Mitsuko in non-lethal places in the manga, but in the film it looks like he was shooting to kill

--

Chapter 98:

* Mitsuko ends up in water and leaves the water in the manga; in the film she never leaves the water (as she is dead)
* Mitsuko's flashback of her ring does not occur in the film
* Mitsuko's craziness gets Kazuo to lower his aim; in the film he never stops shooting

--

Chapter 99:

* Mitsuko Souma is shot in the face in the manga but in the film she is shot in the chest
* Mitsuko is shot a total of six times in the manga, and four times in the film
* Mitsuko's corpse in nude in the manga but clothed in the film
* Mitsuko ends up in 5th place in the manga, and 8th place in the film
* Kazuo's scene of cutting his arm and taping his tendon is not shown in the film
* Kawada's flashback scene with Keiko Onuki does not occur in the film

--

Chapter 100:

* Kawada's flackback of reeving the bird call whistle from Keiko Onuki does not occur in the film (and neither does the whistle)
* the flashback reveals that Kawada's battle royale took place in a sealed off ghetto. In the film it is implied to be the same island they are on

--

Chapter 101:

* Kawada's flashback here occurs much earlier in the film and is different
* for one, the manga scene takes place in the city ghetto, whereas in the film they are presumably on the island
* Kawada and Keiko's scene takes place on a flat street in the manga, and on a hill in the film version
* Kawada in his manga flashback warms to the game and plays to win. Kawada in his film flashback seems like he isn't playing to win and is only playing for his and Keiko Onuki's survival
* Kawada in the film states that he had to kill a friend in order to survive, but in the manga he has to kill an enemy (Naraka)
* Kawada and Keiko are the only four left in the flashback scene; in the film they are the only two left
* their collars start blinking red in the film scene, indicating that time is almost up. I don't think the three day time limit is a part of the manga's version of the battle royale
* Kawada and Keiko embrace and that is when they shoot at each other
* Keiko succeeds in shooting and wounding Kawada in the film, but in the manga she misses

--

Chapter 102:

* Kawada fires two shots in the film and one in the manga
* Keiko is shot in the head in the manga, but is shot in the heart in the film
* the final death in the manga flashback is of the girl behind Kawada, whom Keiko was actually trying to shoot. This girl does not appear in the film
* Kawada on board the helicopter does not occur in the film
* neither is Kawada in the hospital
* Kawada attempts suicide in the flashback, but in the film the flashback cut off back at Keiko's corpse

--

Chapter 103:

* this flashback scene, including the one with Shuya and pals, does not happen in the film
* Kawada's pep talk with Shuya and Noriko does not happen in the film

--

Chapter 104:

* Shuya's talk of making it big with music is not brought up in the movie. In fact, in the film Shuya barely brings up his passion for rock 'n' roll at all
* Shuya reveals that his father died when he [Shuya] was young, but in the film his father died more recently
* the flashback scenes of Shuya in the orphanage do not occur in the film
* the speaker announcements take place in the evening in the film. It could be evening in the manga but its hard to tell with it being in black and white
* Shuya, Noriko, and Kawada have more of a reaction to hearing of Hiroki's death

--

Chapter 105:

* scene difference: the manga continues with Shuya's pact, but the film cuts to Shinji's gang prepping their explosives and successfully hacking the system
* Kiriyama finds the pact via the bird calls in the manga, but in the film the pact run into Kiriyama after Shinji detonates the explosives
* the location of their encounter is different between the mediums; in the manga their encounter is in the forest by a trench, but in the film it is the agricultural building
* Noriko is grazed by one of Kiriyama's bullets in the manga; in the film the only one injured by Kiriyama's bullets are Kawada
* the pact get into a car and drive in the manga; in the film no one drives a vehicle

--

Chapter 106:

* the vehicle combat scene does not occur in the film
* Kawada shoots at Kiriyama's car, causing it to explode; in the film the explosion that Kiriyama is caught in is Shinji's self-detonation of his bomb van

--

Chapter 107:

* Kawada drives past Shinji and Yutaka's corpses; in the film they are in the same areas as their corpses, though we don't see them

--

Chapter 108:

* Kawada drives the pact to the field Kiriyama ambushed them; in the film they were never here, and the final encounter with Kiriyama stays and ends at the agricultural building
* Kawada shoots at a moving vehicle with his shotgun, causing it to flip. That would have been cool to see in the film
* Kawada shoots his shotgun here. In the film he only shoots it on one occasion and that was to kill Kyoichi Motobuchi

--

Chapter 109:

* Kiriyama is blinded from the explosion in the film, but in the manga he can see clearly
* Kiriyama recovers from being shot a lot slower in the manga
* Kiriyama clearly shoots Kawada in the chest. In the film we don't really see the bullets impact him
* Noriko shoots at Kiriyama in this scene. In the film she never got him or anyone
* Kiriyama is shot by Noriko in the face. In the film he is never shot there at all

--

Chapter 110:

* Kiriyama's flashback scene does not occur in the film
* Kiriyama's cause of emotional instability is revealed in the manga. In the film he has no emotional instablity; he's just a sadistic asshole
* Kiriyama gets up after being shot down. In the film when he is shot down he stays down

--

Chapter 111:

* Kiriyama shoots at the pact's guns. In the film he never shoots at a gun, just people
* Shuya throws an arrow head at Kiriyama. The only one to engage with Kiriyama in this scene in the film is Kawada

--

Chapter 112:

* Kiriyama is impaled in the eye with the arrowhead (karma). In the film I don't think anyone is impaled in the eye

--

Chapter 113:

* All these little flashback moments never happen in the film
* Shuya takes so long to shoot. Kawada, the shooter in the film, didn't take long at all

--

Chapter 114:

* Shuya's shot hits Kiriyama in this scene in the manga. The one time Shuya's bullets hit Kiriyama in the film was way back when Kiriyama was chasing him
* Noriko stands between Kiriyama and Shuya to save him. In this scene in the film she stays out of the way

--

Chapter 115:

* Shuya kills Kiriyama in the manga. Kawada kills him in the film
* Kiriyama dies of a gun wound to the chin in the manga. He dies from his a bullet causing his collar to explode in the film
* Kiriyama's death is slow in the manga, but instant in the film
* Kiriyama has some final words in the manga. No final words in the manga
* Kiriyama's brain is rewired and he can feel again. In the film, he dies a sadistic asshole
* as already mentioned, the setting is different between the two mediums. Kiriyama dies in a field at evening-sunset, but in the film he dies near the agriculture building at night surrounded by fire
* Kawada takes Shuya and Noriko to the top of a hill in the manga, but in the film he takes them to the cliffs by the water
* the lighthouse is present in this scene in the manga, but it is absent in the film
* everyone lies down on the rocks in the film. Everyone stands upright in the manga
* the administrator listens in on their conversation in the film. He's absent in the manga

--

Chapter 116:

* Kawada states that Keiko was made up for his story in the film. In the manga he doesn't state or imply that she is non-existent
* their conversation is much longer in the manga
* Shuya reaches for his gun in the film. Shuya demands to be shot in the manga
* the administator immediately congrats Kawada over the loudspeaker in the manga. In the film he just merely eats a cookie
* the soldiers depart the premises in the film, but stay put in the manga
* Kawada reaches the school at night in the manga, but gets there in the morning in the film
* Kawada is bloodied and limping in the film, but he is fairly fine in the manga
* Kawada and the administrator don't start talking until they are inside the school building in the film

--

Chapter 117:

* the administator accuses Kawada of cheating on a boat in the manga, and in the school in the film
* the boat is much smaller in the film. In the manga it is a vessel, a military battleship
* their conversation is a lot longer in the manga
* the admin shows Kawada satallite photographs in the manga, but not in the film
* the admin proves that Kawada intentionally engineered his supposed killing of Shuya and Noriko to allow for their escape. He doesn't do this in the film
* the admin reveals that the island is being sprayed with a toxin to kill anyone still hiding after the battle royale. This does not happen or is implied to happen in the film
* Kawada gets more emotional in the manga than in the film
* the admin stands up and points the loaded gun at Kawada. In the film he stays sitting down when he takes aim
* Kawada demands to be shot in the manga. He stays quiet in the film

--

Chapter 118:

* Shuya kills the guards on the boat, giving away his prescence to the admin. In the film there are no guards, so he simply enters the room to get the drop of him
* the admin shows a sick twisted painting in the film. This does not exist in the manga
* Kawada kills the distracted administator by stabbing him in the neck with a metal rod.
* Noriko and Shuya shoot at the admin in the fulm, killing him
* the admin dies of a single action in the manga. It takes several bullets to kill him in the film
* the flashback showing how Kawada deceived the program does not occur in the film
* the soldier getting free and shooting at Shuya does not happen in the film
* Kawada reveals a massive wound in the manga. He does not have a hidden massive wound in the film, just many obvious wounds that lead to his death

--

Chapter 119:

* Kawada collapses in the manga. In the film he goes to lay down
* Kawada leaves the control room to die in the film. In the manga he dies in the control room
* Kawada lights his own cigarette in the film; in the manga he gets Noriko to light it for him
* Kawada's parting words are much longer in the manga
* Noriko's new living arrangements are not revealed in the film
* Shuya spying on his the orphanage caregiver does not occur in the film
* Shinji's aunt helps the pair escape from Japan. This doesn't happen in the film
* Shuya and Noriko being smuggled to America on the boat doesn't happen in the film
* the manga ends with Shuya and Noriko standing on the streets of America. The film ends with Shuya and Norika running through the streets of Japan

#############################################################################

I'm sure I missed a few or made a mistake.
I'll be doing a list like this to my #1 manga of all time: Ichi the Killer.

Net Yaroze part 10

Net Yaroze part 10 - links



I have covered the games, but you must now uncover the history.
Here are some links for further research.

NOTE: this list was written in late 2018 so some links may be down or outdated.


#############################################################################


Archived old pages: 


Yaroze Scene (archived):
http://web.archive.org/web/20031228202640/http://www.yarozescene.co.uk/

Yaroze Times (archived):
https://web.archive.org/web/20011118021556/http://www.geocities.com/TimesSquare/Alley/2200/indexold.html

Code Jesters (archived):
https://web.archive.org/web/19970613210853/http://www.pacificcoast.net/~titan/jesters/2/

The Net Yaroze Times! (archived):
http://web.archive.org/web/20001014182443/http://www.geocities.com:80/TimesSquare/Alley/2200/indexold.html

Nick Furgson's website (archived, has large list of Yaroze games):
http://web.archive.org/web/20010307081422/http://www.saqnet.co.uk:80/users/nickf/public_html/index.html

MrFrosty's Yaroze website (archived, mostly non-functional):
https://web.archive.org/web/19991006091949/http://members.xoom.com:80/mrfrosty

Club Yarouze (archived):
https://web.archive.org/web/19980518041913/http://www.clubyarouze.com:80/cyarchive/


#############################################################################

Miscellaneous:


Net Yaroze member interviews (archived):
https://web.archive.org/web/20160213105641/http://superinternetfriends.com

Net Yaroze and development tools:
http://www.psxdev.net/downloads.html

Net Yaroze Official Startup Guide (PDF):
http://www.psxdev.net/downloads/Net%20Yaroze%20Official%20-%20Startup%20Guide.pdf

Net Yaroze technical (translated from Japanese):
http://www.geocities.co.jp/Playtown/2004/psx/ny_e.htm

DragonShadow website - dev diary and some Yaroze downloads:
http://www.dragonshadow.com

PSXSDK - PlayStation software development kit:
http://unhaut.fav.cc/psxsdk/
Developer Guide (PDF): http://psx-scene.com/forums/attachments/f10/32778d1327356902-%5Bhomebrew%5D-create-your-own-psx-games-open-source-sdk-psxsdk-developer-guide.pdf

Net Yaroze Software Development Discs
https://archive.org/details/NetYarozeSoftwareDevelopmentDiscs

Net Yaroze Sony Websites // archived SCEE, SCEA and SCEI websites (sadly no user pages)
https://archive.org/details/webyaroze.7z

Yaroze game catalog (translated from Spanish):
https://translate.google.com/translate?hl=en&sl=es&u=http://meristation.as.com/zonaforo/topic/2032684/&prev=search

ICQ group:
https://web.archive.org/web/20001210144400/http://groups.icq.com/Computing/group.asp?no=17896


#############################################################################

Videos:


1997 Net Yaroze promo:
https://www.youtube.com/watch?v=YP2ptr0U08w

A great video by Modern Vintage Gamer:
https://www.youtube.com/watch?v=rtE5hmlrcBo

xpcoin's progress on making a Net Yaroze game:
https://www.youtube.com/playlist?list=PLg9yrZbnblMB2uut8Xzf19OAGdm_ysGZD


#############################################################################

Game download links:

Previous missing or unknown game downloads (may not all be Yaroze).

NOTE: make sure to virus scan everything. I take no responsibility if you get a virus or internet AIDS. Be web safe.

Net Yaroze collection 2014 download:
http://www.mediafire.com/file/ve8kz2fl3kiqs88/ny2014.rar

Missing game - Blaze of Glory:
www.deepdarc.com/blaze   (find a working link)

Missing game - Breakdown (works on ePSXe):
http://www.lucidweb.org/download/BreakDown.rar

Some Net Yaroze games that have been 'missing' (K-Flip, Ivy, Action Afro PJ):
http://www.chris-mclaughlin.com/portfolio/result.php?place=University

Speculator v0.9b - ZX Spectrum Emulator for PSX by Gabriele Roncolato:
http://web.archive.org/web/20040615085410/http://www.mmm.it/trg/spec09.zip

Jum's demos (probably not Yaroze)
http://jum.pdroms.de/PSX/psxprog.html

Hitmen demo collection (probably not Yaroze, mostly intros but some games):
http://hitmen.c02.at/html/psx_releases.html

FCEmu (NES emulator):
https://www.zophar.net/download_file/1045

FPCE (PC Engine emulator)
http://www.geocities.co.jp/Playtown/2004/fpce01p.zip

Virtual Gameboy 0.7 Emulator for Playstation:
http://web.archive.org/web/19980421121006/http://www.blackbag.org:80/psx/playstation/bb-psxgb.rar.bin

Playstation Gameboy Emulator:
http://www.emulationzone.org/consoles/ps/files/xmasgb.zip

A demo about a guy shitting WTF:
http://www.pouet.net/prod.php?which=30312

HolliDance download links (find a Yaroze version):
http://www.sgidepot.co.uk/hollibench.html

HarmlessLion's homebrews (probably not Yaroze):
http://www.harmlesslion.com/cgi-bin/showprog.cgi?Playstation


#############################################################################


Thanks for joining me on this glorious journey back in time to those salad days of indie gaming for the PS1.

Here's to hoping that more Net Yaroze games are found and made playable.
Cheers to everyone who made Net Yaroze games and tools. You're the best around.


Net Yaroze part 9

Net Yaroze part 9 - found games



Between the 2012 and 2014 Net Yaroze collections some games were found and made available to play.

Time to delve into the games that time almost claimed to be lost forever.


#############################################################################





Amateur Wars Special Edition


Genre: Arcade
Programmer: Nick Ferguson
Released: 11/08/1998

Amateur Wars Special Edition is a Combat clone that is an updated release of the original Amateur Wars.

The gameplay is as simple as its objective: destroy the other player by wrecking their tank.

X moves you forward, [] moves you back, and R2 fires.
What a weird control scheme.

The game feels quite empty for a Special Edition. No sound effects, no music, no obstacles or customization... how is this a special edition again?

The game ends when a player is destroyed. It doesn't congratulate the winner; "Player _ has loses!" Talk about rubbing it in.

I guess you can get some entertainment out of turning it into a drinking game. You'll need the booze to make it tolerable after ten minutes.

Where are they now?:
Nick Ferguson has gone on to be a Designers and Producer of some games, working for Rare, Electronic Arts, Eidos Interactive, and Microsoft.
https://twitter.com/ForensicGunk


#############################################################################





Ball Blaze


Genre: Arcade
Programmer: Gareth Musgrove
Released: 19/06/1998

Ball Blaze is a 3D arcade-style game made for Middlesex University, which received Yaroze consoles from SCEE as part of the Net Yaroze program.

This game is kind of like Marble Madness but without the gravity and isometric view.
The goal is the same: guide a ball to the exit. This is hard.

The controls are retarded:
[], (), and X freeze the ball but not the timer.
Left and Right move the ball horizontally but halts the momentum.
/\ moves you forward at a blistering speed.
R2 jumps. The other shoulder buttons do nothing.
Start restarts the level.
Select crashes the game (probably returns to DOS or something).

There are holes scattered throughout the level. Obvious death pits.
Aliens too roam the level. You can jump over them but good luck.

You need to be holding down /\ and charging at SANIC speed, dodging everything like a ninja, just to make it to the end.
How does it end? It just... ends. No finish line texture, it just stops and says "level done". Then you can start all over with Start.

Where are they now?:
Gareth Musgrove is a senior software developer, working at BT for the past 18 years.


#############################################################################





Banjo Invaders


Genre: Arcade
Programmer: Martin Keates
Released: 20/02/01

Banjo Invaders is as the name suggests: Space Invaders but with banjos. What could be better?

You start off by selecting your difficulty: easy, medium, hard, and impossible.

You play as a violinist shooting at banjos with musical notes. A take on high class music vs low class music?

You can also shoot the occasional accordion for bonus points.

Getting hit by banjo bullets or failing to stop the banjos makes you cry and lose a life. Art imitates life.

Impossible difficulty has the banjos fire long beams down as they move.
I thought you could squeeze in pixel-perfectly, like a vicious Touhou attack, but I think it really is impossible.
Props to the programmer for 'Impossible' difficulty to actually mean impossible, not just very hard.

No music, which is a tad upsetting. This game could have used some banjo music!

Where are they now?:
Martin Keates has been doing System Administrator for many years now, as well as a professional music gig.


#############################################################################






Break 3D


Genre: Arcade
Programmer: Shaun Gibson
Released: 2000

Break 3D is a 3D version of Breakout. It is quite tricly.

Adding in a third dimensions creates the issue of perception; seeing where the ball will go.
This trouble is intensified by the sheer speed the ball moves. It moves too fast!
How can I hit my balls with the paddle if they move too fast?

If you miss the ball the spot is hit is marked by a round shattered glass effect.
If the ball hits shattered glass then the screen goes red. Game over.

The controls mentioned on screen are wrong.
"Press R1" means to launch the ball but it is R2 that launches it, not R1.
"Press R2" means to restart the game but it is R1 that restarts it, not R2.

Despite stating to being 3D the game uses a 2D engine. Such trickery!

Where are they now?:
I think Shaun Gibson is a senior programming executive for some company now.


#############################################################################






Bugz


Genre: Action
Program: Dean McCabe
Released: 22/11/1998

Bugz is an overhead bug squashing game where you collect crystal balls for points.

You play as a blue shoe. Your goal is to get 10,000 points.
You don't get points for stepping on bugs, you get points from collecting crystals.

The ball graphic in the top right indicates what ball to look out for. 2 can in existence at any time and they pop in and out.
Collect a crystal ball by pressing () over it. Then place your hand cursor over the purple 'collector' for points.

Bugs zap crystals out of existence when they are near.
I say let the bugs zap away crystals you don't need and then crush them when a desired crystal spawns.

It is very awkward to move the game screen around:
L1 moves the screen up.
R1 moves the screen down.
L2 moves the screen left.
R2 moves the screen right.
Ever heard of a D-pad?

The ingame data is very simple text, sort of like a debug display.
Get it? Debug? Bug?
And the game misspells 'lose' in the context of "you lose".


#############################################################################






Come Baa


Genre: Action
Programmer: Nick Slaven
Released: 04/09/1998

Come Baa is a 3D sheep herding game, like a modern remake of Sheep for the Commodore PET/CBM.
This was released two years before PS1 remake of Sheep was released.

You play as a dog that looks like Laika and you must guide the sheepies back to the pen.

The sheep are repulsed by you and want to get away.
if you get too close to the herd you split them, unless you've set the option to off in the main menu.

Setting the sheep scatter to medium makes for a very hard game.
Sheep will split off from the herd and do their own thing, and the herd will be more difficult to control.
Poor dog.

Where are they now?:
Nick Slaven is currently the Head of Technology at Stainless Games.


#############################################################################




Connect 4


Genre: Puzzle
Programmer: Martin Keates
Released: 20/02/01

Connect 4 is a 1 or 2 player Yaroze version of the classic board game.

The concept is simple: simply match four of your colour in a row.
Player 1 is red, player 2 or the CPU is blue.

The CPU difficulty comes in weak, normal, and strong, much like coffee does.

It's a pretty simple game. No music, nothing special.

Where are they now?:
Martin Keates has been doing System Administrator for many years now, as well as a professional music gig.


#############################################################################






Connect-4


Genre: Puzzle
Programmer: James Shaughnessy
Released: 1998

Connect-4 is a 2 player Yaroze version of the classic board game.

Compared to the other game the graphics are a bit better, looking for like the actual Connect 4 peieces and frame.
Unfortunately it is lacking some things, like a congratulatory message, CPU play, and more than one sound effect.

One cool feature is that by hitting /\ the rack is dropped, restarting the game.
That's neat because it can be used to ragequit the game, just like real Connect 4.

Where are they now?:
James Shaughnessy has gone onto found DemonStudios, an indie game studio,  after a good eleven years of working at Codemasters.
He has completed a sequel to Gravitation: Super Grav. It was released on 7/11/2016.
http://store.steampowered.com/app/509820/?snr=1_5_1100__1100


#############################################################################






Drone Wars


Genre: Arcade
Programmer: Adrian Scoffield
Released: 19/06/1998

Drone Wars is a 3D arcade game made for the Middlesex University Yaroze course.

The aim of the game is to control a stationary turret and shoot at drones that drop mines that move towards the turret.

Your turret looks like a chrome dildo with R2D2's head on top.

You also control a blue sweeper that can destroy mines, as well as pick up pickups:
* the spanner repairs damage to your wall
* the ammunition is the yellow ball with the + sticking out. Looks like the Holy Hand Grenade.

The controls are awkward:
* the D-pad controls the blue drone
* L2 and R2 control the turret
I get the two confused in the heat of battle.

You can play on four difficulty settings: Practice, Easy, Normal, Suicide.
Suicide isn't that hard; I've beaten the first two levels. Then my hands hurt. That's my excuse.

Where are they now?:
I think Adrian Scoffield is the R & D Director of SG Gaming.


#############################################################################





Escape! From Earth


Genre: Shooter
Programmer: John Whitmore
Released: 23/07/1998

Escape! From Earth is a 2D vertical shmup set in space.
I'm not quite sure where the escaping from Earth part is.

The goal is to collect a high score.
Just one problem: the enemy ships keep firing! As such you keep taking damage! It's like this is a video game.

If you fire a shot and it misses, no penalty is incurred. For every bullet you fire afterwards missing deducts 100 points from your score. Destroying an enemy ship starts the meter.
That means that you can't just spam attacks and get dat high score.

This game is pretty unfinished:
* no sound effects or music
* the options screen does not work
* no collision detection between ships
* the end boss sometimes doesn't appear
Net Yaroze collection? More like Action 52! (just kidding)

Where are they now?:
John Whitmore has done a lot of work, being the VP of Content for many games. Lately it seems his work has slowed down.


#############################################################################





Gem Hunter


Genre: Driving
Programmer: Casper Nielsen
Released: 1998

Gem Hunter is a driving game, presumably made for the Middlesex University Yaroze programming course.

The idea is to drive around a course, avoiding the yellow car, and collect as many gems as you can within the time limit.

The car drives like a robotic vehicle: no momentum, instant deceleration and acceleration, very quick turns, and the tendency to stick to the walls.

Yes, one of the most aggravating parts of this game is that if you get stuck against the wall then you cannot driving out of it; you have to reverse.

If the dreaded yellow car of peril hits you then the section of the track that's under you both will collapse, sending you both to a hilarious death.
Three lives and game over.

Pressing R1 lets you see the POV of the yellow car. That's actually a neat feature but it has limited use.

There are two pits on the track. The game text mentiones a jump counter. I don't know how to jump. Can you jump? Maybe that feature wasn't coded in yet.

There is no music and sound effects. I don't think this would have gotten top marks in the course.

Where are they now?:
I think Casper Nielsen got a PhD in medical image processing in 2002.


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Invaders


Genre: Arcade
Programmer: Richard Cutting
Released: 14/10/1998

Invaders is a Space Invaders clone where quality flew off into space.

Everything in this game screams unfinished:
* no music
* all the graphics in-game are monochrome
* very loud sound effects
* I don't think anything else is in the game other than what you see on the screen

As mentioned the sound effects are loud. The plural is generous as there is only two sound effects: your laser being fired and a laser hitting a ship or you.

You only have one life but you have five hit points.
Clearing a wave (500 points total) starts a new wave with no variation (I think).

There's not much more to it than this.


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Jeff


Genre: Action
Programmer: Alex Mole
Released: December 2002

Jeff is a very fun Arcadey game where you must control a textureless robot thing guy human being and collect purple objects without falling off the world.

The game is an autoscroller with no stopping. You can jump or use jump pads to aid you.

You can't strafe but pressing left or right tilts you 45 degrees in that direction.

The game is a clean-cut demo with no music or sound effects and just two levels.
This could be retooled to be one of those endless-run freemium games loaded with microtransactions.

Where are they now?:
Alex Mole is the Chief Technical Director at Criterion Games.
Website: http://alexmole.com


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Kamix


Genre: Puzzle
Programmer: Robert Jurziga
Released: 1999 (01/08/99 is for Kamix+)

Kamix is a Tetris clone that adds a few bells and whistles to the classic experience.

The first thing you experience is very loud music that doesn't loop right.

The game plays like regular Tetris but with added sound effects for distraction, I mean, immersion.

Just to spice things up you occasionally get pieces are have more or less than four pieces. Thrilling.

There's not much else to say about this, other than the familiar names that have given feedback to the game.

Where are they now?:
Robert Jurziga has made some Atari Jaguar demos but hasn't been seen or heard from in a decade.


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Lands of Midnight


Genre: Strategy
Programmer: Peter Armstrong
Released: 2001

Lands of Midnight is a port of the 1984 ZX Spectrum game The Lords of Midnight.

I'm going to be honest: I don't know how to play this game.
I've seen a few YouTube videos of how it plays on the Speccy but I can't replicate that on this Yaroze version.
All that works is the status screen (see the condition of you and your men) and end turn.

As such all I do is wander about in the dark, getting lost amid the forest and mountains.
Kind of like my actual life.

There is debug information on the screen.
Going into the status screen adds more relevant data.

You can see the Tolkien influences with the appearance of hobbit holes and familiar towers.
There's probably more but that's just what I saw.

So yeah, I could basically explain The Lords of Midnight to explain this game, but I won't.
Check out that game and you would have covered this game.

Where are they now?:
Peter Armstrong has been the Director of Product Development of many games throughout the 2000's. Current whereabouts unknown.


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Mud 'n' Blood


Genre: Arcade
Programmer: Nick Ferguson
Developed in: 4 weeks
Released: 01/09/1998

Mud 'n'Blood is a 2 player arcade game made for the GDUK competition for Edge magazine.

In this game you and your opponent are locked in a square arena and must duke it out with rapid-fire guns and landmines.
Since resources are scarce you will have to run around collecting ammo and health from boxes that spawn.

All sounds are done by the programmer. That includes his magnificent screaming when someone dies.

The scrolling text on the start menu is funny. It mocks you for reading the drivel and then gives out a fake cheat code.

You have three ways to inflict damage:
* rifle - 25 bullets, does like 1% damage per bullet
* sniper - 10 bullets, does like 10% per bullet
* landmine - 5 mines, does like 25-50% per mine

You use rifle with X, sniper with L2, and landmine with /\

The death animations are funny:
* ripped clothes, exposing a ripped body and red undies
* decapitated torso with bleeding ripped limbs
* a twitching mass of blood with a Doom sound effect of squishy guts
* headless body
* bloody hole in chest

The winning player does a dance animation of victory.
The first person to three victories wins!

Where are they now?:
Nick Ferguson later went on to work Electronic Arts and Microsoft Studios, and now at Amazon App Store.
https://twitter.com/forensicgunk


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Obligator


Genre: Tech demo
Programmer: Jon Prestidge (Jon, not John)
Released: 10/10/2001

Obligator is a human body simulator that was abandoned as it got too much for the PlayStation to handle.

You can adjust the characteristics of the body, such as weight, height, articulation, but sadly you can't edit their look.

Once you have fiddled around with your uncanny mannequin you can play the game!

You and your opponent are in a square room and must knock a red ball about.
There's no goal or points or scoring, it's just two guys smacking balls around.

L1 and R1 fire jet streams of air from your feet and hands respectively
It is very difficult to go in a desired direction.

This is like QWOP in a way.

Where are they now?:
Jon Prestidge did work on some games, like Strike Force Hydra, and now makes App Store games like TraptionBakery.
Check out his website: http://www.properbostin.com


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Penguin X


Genre: Arcade
Programmer: David Worswick
Released: 17/11/1998

Penguin X is a clone of the 1982 arcade game Pengo.

The game starts up with very nice music. This is kickass, thanks Tony Longworth.
Waiting on the start screen will eventually bring up a wall of text that sums up the game's backstory.

The aim of the game is to kill all the enemies on screen to progress.
You kill them with blocks via shoving them with [].

The ingame music is kickass as well.
Who said that having to load the entire game into RAM meant small loops of music?

You can collect fruit for points.
Collecting all BONUS letters gives a juicy 5k points.

As you progress through the stages the number of mushroom mooks onscreen increase.
And then they start going super sugar caffeine fast.

Where are they now?:
David Worswick has been a programmer for mainly racing games through the 21th century.


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Prometheus Project


Genre: Shooter
Programmers: Jeff Lawton ('Zark Wizard') & Michael Hough
Released: 1998

Prometheus Project is a shooter clone of the 1982 arcade game Time Pilot.

The plot of the story is that you are a part of a elite alien race and one of your comrades has brough advanced flight technology with him. Your job is to test it out and shoot down everybody.

This game has very cool music by Elliot Lee.
It's a shame that the variety of music is quite limited.

You can fire weapons in a multitude of ways:
* X = single line of bullets
* [] = ring of bullets fired outward
* () = 3 bullet spread fire
* /\ = 4 bullet spread fire
* L1 = 6 homing rockets
* L2 = instant laser (exists for half a second)
Firing weapons heats up your ship, as seen via the green bar when you fire.
When the meter becomes full it becomes red and you cannot fire until the brain drains dry.

* R1 = boost
* R2 = boost backwards (reverse)

After you clear the level of 'Cills' you have to fight a boss.
They start off easy but gradually get harder, as in they fight back (horrors!).

This a fun game and should have been a commercial game.

Where are they now?:
Jeff Lawton is currently a Chief Software Architect and does WiiU coding.
His ancient website: http://yaroze-world.org/
Michael Hough got employed by Shaba Games to work on their sports games. Current whereabouts unknown.


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PS-ZX


Genre: Emulator
Programmer: 'Majik' Andrew Langstaff
Released: 03/02/1998

PS-ZX is a ZX Spectrum 48K emulator that only plays Hungry Horace.
Hungry Horace is a classic speccy game that got bundled with most ZX Spectrums sold in the '80s.

I like old school emulators on old school consoles. ZX Spectrum on PlayStation? Yes, please.
A shame that this emulator is a bit shit.

The emulator lacks sound, is slow as balls, and lacks features like saving or loading.
Pressing the Start button crashes the game!
For an attempt at an emulator it isn't bad but I'm sure it can be rewritten from scratch to be much better.

Where are they now?:
Andrew Langstaff is currently a freelance mobile software consultant.
Twitter: https://twitter.com/cowboycoder


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Quickdraw


Genre: Action
Programmer: Mike Frayn
Released: 24/02/2003

Quickdraw is a 1 or 2 player game where you must perform button prompts to shoot your opponent before he shoots you.

This game was made by the author's Computer Games Technolgoy module for his university course.

First you get into the box and 10 paces commences. After the 10 count a series of button prompts appear at the bottom of the screen. Tap them fast!

It's a pretty basic program. No music, no sound, no whimsically imaginative backstory, just two dudes duking it out in a ghost town.

Included in the .zip file is a .doc report file that explains the game in detail to his professor.
Every part of the source code is explained and the author reasons that although Quickdraw isn't particularly impressive or pretty but it is fun, and that is the core function of a game, to which I agree.

Where are they now:
Michael Frayn went on to work at Realtime Worlds before the company's collapse.
Now he is (probably still) a lab manager of the Carpendale Development Lab at Simon Fraser University.
Current website: http://plasticthoughts.ca/
Ancient website: redcrocodile.net


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Rolling Ball Game


Genre: Racing
Programmer: Steve Randerson
Released: 28/08/1998

Rolling Ball Game is a downhill racing game where gravity gives you acceleration and you must avoid the obstacles.

The camera faces to you so you cannot see what is coming until your ball smacks into it. It come down to memory and reflexes to win.

You play as a ball that looks a bit like the advisor from Theme Park World.
Every 3 levels completed unlocks a new skin.

There are numerous obstacles to contend with:
* rocks and tree - stationary
* water - slows you down
* mushrooms - bounce you off them, can be used as a speed boost if hit right
* stone arches - must go through them
* fans - push you around
* teleporters - these purple jelly objects warp you to blue jelly blocks

A great boost of speed can be achieved if you get your opponent to barge you from behind.
You will flung forward at such a velocity that it seems that you clip through corners and little things that would ordinarily snag you.

This game is pretty damn ambitious: a load and save feature (not working but present), and the author planned to have a random level generator. Neat.

Where are they now?:
Steve Randerson is a Technical Director at IIZUKA Software Technologies Ltd (I think).


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Sandstorm


Genre: Action
Programmer: Omar Nabil Metwally
Developed in: 93 days
Released: 19/08/2001

Sandstorm is a 3D action game where you control a green cube and must destroy the other coloured blocks Twisted Metal style.

Dash around the flat arena (with no visible walls) and collect powerups that you can fire.
These powerups can't be aimed and thus travel in a weird way.
The powerups themselves look weird. The rockets look like dildos. One of them is flesh coloured. Yes...

Approaching the pyramid makes the camera go funny, like you're going underneath it.
The author states in the accompanying text file that he made them in his 3D modeller.
Pressing the Select button turns them off and on.

There is some bizarre music in this game. It's doesn't quite fit the theme of the game. It's also quite loud and drills into the eardrums.

Where are they now?:
Omar Metwally is now a physician, writing software for healthcare and healthcare accessories.


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Solar Stars


Genre: Arcade
Programmer: Harvey Cotton
Developed in: 2-3 weeks
Released: 20/11/1998

Solar Stars is a sidescrolling Asteroids, made by the programmer for his 2D course.

You can play in three different modes:
* Training - take on training missions
* Arcade - classic Asteroids action
* Campaign - proper missions with tasks

You fly about with /\ and shoot with X.
L1 and R1 adjust the angle of fire. () switches between automatic and manual aim.

The controls are finicky. The momentum of your ship will have you constantly barraging into asteroids.
Aiming is off-putting. It seems alright but switching from auto to manual aim and vice versa messes me up.

This is one of those great Yaroze games that makes me wonder why it never made it onto a demo disk.
It should have. This is quality.

Where are they now?:
Harvey Cotton has made some games/software for the TI-85 calculator.
I think he's done some programming on other games.


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Stars Wars


Genre: fighting
Programmers: Marc & Paul Lambert
Developed in: 5 weeks
Released: 01/08/1999

Stars Wars is a fighting game between two celebrities, possibly inspired by Celebrity Deathmatch.

Their are two celebrities to play as:
* Kirk Nopain
* Jimmini Spandex
No prizes for guessing who they are based on.

You will need to consult the text file for the move list, because button mashing will get your ass kicked, even on easy difficulty.
You can kick, punch, jump, smash each other with guitars; it's like ozzfest.

This game has some voice acting, with the characters ripping on each other.
The voices are delightfully performed by Marc and Paul.

According to the credits scroll, the background characters are based on the game designers and some of the play testers. Neat.

This game is like Celebrity Deathmatch mixed with Shaq Fu.
It's pretty good for a two man effort but Tekken 3 this ain't.

Where are they now?:
Marc Lambert joined Ignition London and worked on Strike Force Hydra with Jon Prestidge.
Paul Lambert I am not sure of.


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Tank


Genre: FPS
Programmer: Paul Wightmore
Released: 1998

Tank is an unfinished FPS made to test the first person functionalities the Yaroze can produce.
This is presumably made for the 1998 Middlesex University computing course.

You are situated in a maze, running about like that old screensaver.
All you have is stone walls; no entities, objects, objective, nothing.

The controls are quite floaty, with lots of momentum and inertia.

Seeing as you are invisible you will find yourself bouncing off the walls as you crash into them.

It would have been interesting to see this idea fully fleshed out.
Would there be a tank in it? Or is this a placeholder name for a Doom/Quake type of game? We may never know.

Where are they now?:
Paul Whitemore is a software engineer for WPM Education.


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Tanx 2


Genre: Arcade
Programmer: Stuart MacDonald
Released: 1999 (12/02/2000?)

Tanx 2 is the futuristic sequel to Tanx.

The game looks more refined than the original but the texture are murkier and evoke less cheer.

Rather than a small arena you get a great big arena.
It is easy to get fatigued from all the driving you have to do.

The map system appears to be helpful but without an ingame compass you can't tell which way you are heading without moving about,

This version is only 0.7 alpha, so I reckon the potential updates would really ramp up the fun.

Much like the original, this is some mindless fun between friends. Drinking game may be required to sustain interest.

Where are they now?:
Stuart Macdonald was employed at Rockstar Games for a good time.
Now he is the Art Director at Remedy Entertainment.


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Time Commando


Genre: Arcade
Programmer: Adrian Scoffield
Released: 1998

Time Commando is a 3D arcade game where you travel along a chess board in space shooting at angry bumblebee barrels. Yes...
This game was made for the 1998 Middlesex University computer course.

On the title screen you see an orange blob with big eyes with a bazooka. Looks like Clyde from Pac-Man in a Worms game.

The goal - if you can generously call it that - is to travel along the checkered grid and fire at the enemies, which are yellow and black barrels.

The spinning angry Marvin the Martian head on the pole hurts you when its stern gaze falls upon you.
You don't have to worry about dying because that part isn't coded in.

The game is largely conceptual and proof of concept.
There is no music, sound effects, dying, or winning.

Where are they now?:
I think Adrian Scoffield is the R & D Director of SG Gaming.


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Tokui Waza


Genre: Fighting
Programmer: Omar Metwally
Developed in: 2 months
Released: 18/02/2001

Tokui Waza is a 3D fighting game that is top down and resembles Rock 'Em Sock 'Em Robots.

Tokui Waza translates to 'Unique Technique'.

The music is great but it sounds like it comes from a SNES game.
It sounds more for RPGs than fighting games.

The intro is slow but it shows you the characters. They look like goofy disco club attendees with jack'o lantern heads.

You cannot choose who you play as.
There are only two models.

Winning is hard due to the stamina meter. I've had to resort to hit and run tactics to wins. Kind of like a Dark Souls game.

Where are they now?:
Omar Metwally is now a physician, writing software for healthcare and healthcare accessories.


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Tokui Waza 2


Genre: Fighting
Programmer: Omar Metwally
Released: 04/05/2001

Tokui Waza 2 is the sequel to the original that update the formula.

The character models have been changed to look more human and less like scarecrows.
Unfortunately the choice of colours for the clothing make them look more like clowns.

The perspective of the game has been changed from top-down to fixed behind your character but you can change the perspective with L2 and R2.

In this game you can now fire energy blasts.
They drain lots of stamina and are slow and easily dodged but do lots of damage.

It's even harder to win in this game!
If you try to keep your distance you just get fired at with beach balls, I mean energy blasts.

The music is very loud and even less appropriate for a fighting game.

It should be an upgrade but to me this sequel is a downgrade.

Where are they now?:
Omar Metwally is now a physician, writing software for healthcare and healthcare accessories.


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Track n No Field


Genre: Sports
Programmer: Steven Lewis
Released: 07/01/2000

Track n No Field is an unfinished sports game featuring only one event: 100 meter dash.

The game is based on the classic Track & Field and features a similar playing function: button mashing!

You have to mash left and right on the D-pad to move, and it requires so much mashing that I fear for my controller's lifespan.

There are three game types:
* Championship - you versus seven opponents
* Time Travel - you by yourself
* Challenge Game - same as Championship (likely unfinished)

The author of the game has stated that he wishes to flesh out the game with music, sound effects, a two player mode, better AI, and more.

The fastest time record is 13:69 seconds.
My personal best is 20:22 seconds.

Where are they now?:
Steven Lewis is currently a Design Director at Crytek UK,


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Up


Genre: Platformer
Programmers: David Johnston & Mike Goatly
Released: 28/09/1999

Up, the unofficial sequel to Down (by Team Parc) is a platformer with the opposite premise.
Instead of continuously heading down, you have to head up.

You control a dodo that can't fly but can jump good.
Hold down the button to charge up the jump meter on the right and release to jump.

Playing with just yourself leads to a no-win situation (just like life).
The level seems to end and I can only get 187 points.

Playing against the computer opponents results in another no-win situation.
The platforms are two short to charge your jump meter enough to progress. Even the computer can't do much!

This game can be remade as a mobile game. I suspect this concept has been used in some OS games already.

David Johnston and Mike Goatly also worked on Time Slip.
You can tell that straight away as the title screen looks a lot like the Time Screen screen.

Where are they now?:
David Johnston went onto to found Smudged Cat Games, which specialises in 2D sidescrollers.
Mike Goatly is now a .NET software developer.


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Vegetable Rally


Genre: Racing
Programmer: Adrian Scoffield
Released: 1998

Vegetable Rally is a racing game wherein you race as a carrot against an apple (which isn't a vegetable).

There game is a conceptual game that doesn't have the hallmarks of a game worth finishing:
* no lap counter
* no win or lose condition
* can't choose car
* only two vehicles in the game
* no music
* no walls or barriers to keep you within the map

The controls are weird:
* [] is acceleration
* X is brake
* () and /\ is handbrake - freezes your vehicle instantly

The sound effects are loud.
Veering into the grass or taking sharp turns makes this loud sound of rubber squeaking.
Smacking into the opponent car makes a clunky thud.

The game doesn't have a good check of proper lap competition.
You can turn a wide 180 degrees and cross the finish lne for a ten second lap.

One thing I've noticed is that there is no draw distance limitation on the enemy vehicle.
You can sit around and watch him go through the track on parts of the course you can't see due to draw distance.

Where are they now?:
I think Adrian Scoffield is the R & D Director of SG Gaming.


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Wabbiiiiit!


Genre: Action
Programmer: Antony Hilton
Released: 21/06/1998

Wabbiiiiit! is a 3D action game based on a ZX Spectrum game (Super Bunny?),
It was made for the 1998 Middlesex University computing course.

You play as a grey bunny that looks metallic.
Once you press Start the game starts and becomes alive.

To obtain the glorious giant carrot in the middle of the area you must dispose of the critters around it.
You have to contend with slugs, bees, and other bunnies (that rhymes).

* Bees - swat them with a stick
* slugs - stomp on them with boots
* bunnies - shoot them
Unfortunately I can only get the stick to work. I guess the others aren't coded in.


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Yaroid


Genre: Arcade
Programmer: Dennis Payne
Released: 27/12/1998

Yaroid is a Yaroze version of Asteroids, based on a version the author made for the 286.

This is a simple game: no music, sound effects, weird plot, just classic arcade style gameplay.

[] shoots. You don't have much range.
The D-pad moves you about,
The Down button warps you randomly. Holding it down makes you teleport like crazy but quickly spells death.

The programmer had more to do, as evidenced by the game's page on his website:
*  Clean up source code
* Improve difficulty and game play.
* Improve some of the graphics such as the ship
* Add sound
* Add shield and flip capabilities
* Add two players
* Add ufo

Where are they now?:
Dennis Payne did some programming for some games and then was a Senior Software Designer for Softscape, Inc.
Check out his (still working) website: http://www.identicalsoftware.com


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Zeltic


Genre: Action
Programmer: Olaf Siebert
Released: 19/06/1998

Zeltic is a 3D action game involving a tank, droids, and dumb controls.
This game was made for the 1998 Middlesex University computer course.

You can choose between four difficulty levels: Easy, Medium,. Hard, and Suicidal.

This is basically a tank game where you drive around killing all the droids.
It sure does feel like a tank game: the controls are as well rounded as bismuth!

Controls:
* X - forward
* [] - backward
* () - shoot
* /\ - crashes the game
* L1 and R1 - rotates the turrent counter-clockwise and clockwise respectively
* R2 - perspective change between top-down and close up third person
Yes, /\ crashes the game.

The goal is to clear the area of the blue droids.
You have limited ammo and the difficulties in aiming only adds to the difficulty.

One thing I've noticed is that when you bounce off walls you gain a bit of speed, so by going forward into a wall and then backwards into another wall and then repeat you can get some crazy speed going.

Another thing to notice is that the game has boarders on both horizontal sides of the screen. I guess it was made with that resolution.

Where are they now?:
Olaf Siebart has been the webmaster for many game's websites during the 2000's, mainly for SCi Games Ltd (now Eidos LTD).
Now he is the Web Developer/Director at Biff New Media.


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Found a missing game? Have updates or news?
Send me a comment down below!

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That's the current crop of recently found games covered.
I will be happy to make a sequel page for more found games when they are released in playable form.
Hopefully updated version of the Yaroze games and demo collection.

Click here for the links page, for links to archived Yaroze websites, game downloads, and videos.